BornAgain
1.18.0
Simulate and fit neutron and x-ray scattering at grazing incidence
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This is the complete list of members for BasicVector3D< T >, including all inherited members.
angle(const BasicVector3D< T > &v) const | BasicVector3D< T > | |
BasicVector3D() | BasicVector3D< T > | inline |
BasicVector3D(const T x1, const T y1, const T z1) | BasicVector3D< T > | inline |
complex() const | BasicVector3D< T > | |
conj() const | BasicVector3D< T > | |
conj() const | BasicVector3D< T > | |
cosTheta() const | BasicVector3D< T > | |
cross(const BasicVector3D< U > &v) const | BasicVector3D< T > | inline |
dot(const BasicVector3D< U > &v) const | BasicVector3D< T > | inline |
mag() const | BasicVector3D< T > | inline |
mag2() const | BasicVector3D< T > | inline |
magxy() const | BasicVector3D< T > | inline |
magxy2() const | BasicVector3D< T > | inline |
operator!=(const BasicVector3D< T > &a, const BasicVector3D< T > &b) | BasicVector3D< T > | related |
operator*(const BasicVector3D< T > &v, const U a) | BasicVector3D< T > | related |
operator*(const U a, const BasicVector3D< T > &v) | BasicVector3D< T > | related |
operator*=(U a) | BasicVector3D< T > | inline |
operator+(const BasicVector3D< T > &v) | BasicVector3D< T > | related |
operator+(const BasicVector3D< T > &a, const BasicVector3D< T > &b) | BasicVector3D< T > | related |
operator+=(const BasicVector3D< T > &v) | BasicVector3D< T > | inline |
operator-(const BasicVector3D< T > &v) | BasicVector3D< T > | related |
operator-(const BasicVector3D< T > &a, const BasicVector3D< T > &b) | BasicVector3D< T > | related |
operator-=(const BasicVector3D< T > &v) | BasicVector3D< T > | inline |
operator/(const BasicVector3D< T > &v, U a) | BasicVector3D< T > | related |
operator/=(U a) | BasicVector3D< T > | inline |
operator<<(std::ostream &os, const BasicVector3D< T > &a) | BasicVector3D< T > | related |
operator==(const BasicVector3D< T > &a, const BasicVector3D< T > &b) | BasicVector3D< T > | related |
operator[](int i) const | BasicVector3D< T > | inline |
operator[](int i) | BasicVector3D< T > | inline |
phi() const | BasicVector3D< T > | |
project(const BasicVector3D< T > &v) const | BasicVector3D< T > | inline |
real() const | BasicVector3D< T > | |
real() const | BasicVector3D< T > | |
rotated(double a, const BasicVector3D< T > &v) const | BasicVector3D< T > | |
rotatedX(double a) const | BasicVector3D< T > | |
rotatedY(double a) const | BasicVector3D< T > | |
rotatedZ(double a) const | BasicVector3D< T > | inline |
setX(const T &a) | BasicVector3D< T > | inline |
setY(const T &a) | BasicVector3D< T > | inline |
setZ(const T &a) | BasicVector3D< T > | inline |
sin2Theta() const | BasicVector3D< T > | |
theta() const | BasicVector3D< T > | |
unit() const | BasicVector3D< T > | |
unit() const | BasicVector3D< T > | |
v_ | BasicVector3D< T > | private |
x() const | BasicVector3D< T > | inline |
y() const | BasicVector3D< T > | inline |
z() const | BasicVector3D< T > | inline |