BornAgain  1.18.0
Simulate and fit neutron and x-ray scattering at grazing incidence
BasicVector3D< T > Member List

This is the complete list of members for BasicVector3D< T >, including all inherited members.

angle(const BasicVector3D< T > &v) constBasicVector3D< T >
BasicVector3D()BasicVector3D< T >inline
BasicVector3D(const T x1, const T y1, const T z1)BasicVector3D< T >inline
complex() constBasicVector3D< T >
conj() constBasicVector3D< T >
conj() constBasicVector3D< T >
cosTheta() constBasicVector3D< T >
cross(const BasicVector3D< U > &v) constBasicVector3D< T >inline
dot(const BasicVector3D< U > &v) constBasicVector3D< T >inline
mag() constBasicVector3D< T >inline
mag2() constBasicVector3D< T >inline
magxy() constBasicVector3D< T >inline
magxy2() constBasicVector3D< T >inline
operator!=(const BasicVector3D< T > &a, const BasicVector3D< T > &b)BasicVector3D< T >related
operator*(const BasicVector3D< T > &v, const U a)BasicVector3D< T >related
operator*(const U a, const BasicVector3D< T > &v)BasicVector3D< T >related
operator*=(U a)BasicVector3D< T >inline
operator+(const BasicVector3D< T > &v)BasicVector3D< T >related
operator+(const BasicVector3D< T > &a, const BasicVector3D< T > &b)BasicVector3D< T >related
operator+=(const BasicVector3D< T > &v)BasicVector3D< T >inline
operator-(const BasicVector3D< T > &v)BasicVector3D< T >related
operator-(const BasicVector3D< T > &a, const BasicVector3D< T > &b)BasicVector3D< T >related
operator-=(const BasicVector3D< T > &v)BasicVector3D< T >inline
operator/(const BasicVector3D< T > &v, U a)BasicVector3D< T >related
operator/=(U a)BasicVector3D< T >inline
operator<<(std::ostream &os, const BasicVector3D< T > &a)BasicVector3D< T >related
operator==(const BasicVector3D< T > &a, const BasicVector3D< T > &b)BasicVector3D< T >related
operator[](int i) constBasicVector3D< T >inline
operator[](int i)BasicVector3D< T >inline
phi() constBasicVector3D< T >
project(const BasicVector3D< T > &v) constBasicVector3D< T >inline
real() constBasicVector3D< T >
real() constBasicVector3D< T >
rotated(double a, const BasicVector3D< T > &v) constBasicVector3D< T >
rotatedX(double a) constBasicVector3D< T >
rotatedY(double a) constBasicVector3D< T >
rotatedZ(double a) constBasicVector3D< T >inline
setX(const T &a)BasicVector3D< T >inline
setY(const T &a)BasicVector3D< T >inline
setZ(const T &a)BasicVector3D< T >inline
sin2Theta() constBasicVector3D< T >
theta() constBasicVector3D< T >
unit() constBasicVector3D< T >
unit() constBasicVector3D< T >
v_BasicVector3D< T >private
x() constBasicVector3D< T >inline
y() constBasicVector3D< T >inline
z() constBasicVector3D< T >inline