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BornAgain
1.18.0
Simulate and fit neutron and x-ray scattering at grazing incidence
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This is the complete list of members for BasicVector3D< T >, including all inherited members.
| angle(const BasicVector3D< T > &v) const | BasicVector3D< T > | |
| BasicVector3D() | BasicVector3D< T > | inline |
| BasicVector3D(const T x1, const T y1, const T z1) | BasicVector3D< T > | inline |
| complex() const | BasicVector3D< T > | |
| conj() const | BasicVector3D< T > | |
| conj() const (defined in BasicVector3D< T >) | BasicVector3D< T > | |
| cosTheta() const | BasicVector3D< T > | |
| cross(const BasicVector3D< U > &v) const | BasicVector3D< T > | inline |
| dot(const BasicVector3D< U > &v) const | BasicVector3D< T > | inline |
| mag() const | BasicVector3D< T > | inline |
| mag2() const | BasicVector3D< T > | inline |
| magxy() const | BasicVector3D< T > | inline |
| magxy2() const | BasicVector3D< T > | inline |
| operator!=(const BasicVector3D< T > &a, const BasicVector3D< T > &b) | BasicVector3D< T > | related |
| operator*(const BasicVector3D< T > &v, const U a) | BasicVector3D< T > | related |
| operator*(const U a, const BasicVector3D< T > &v) | BasicVector3D< T > | related |
| operator*=(U a) | BasicVector3D< T > | inline |
| operator+(const BasicVector3D< T > &v) | BasicVector3D< T > | related |
| operator+(const BasicVector3D< T > &a, const BasicVector3D< T > &b) | BasicVector3D< T > | related |
| operator+=(const BasicVector3D< T > &v) | BasicVector3D< T > | inline |
| operator-(const BasicVector3D< T > &v) | BasicVector3D< T > | related |
| operator-(const BasicVector3D< T > &a, const BasicVector3D< T > &b) | BasicVector3D< T > | related |
| operator-=(const BasicVector3D< T > &v) | BasicVector3D< T > | inline |
| operator/(const BasicVector3D< T > &v, U a) | BasicVector3D< T > | related |
| operator/=(U a) | BasicVector3D< T > | inline |
| operator<<(std::ostream &os, const BasicVector3D< T > &a) | BasicVector3D< T > | related |
| operator==(const BasicVector3D< T > &a, const BasicVector3D< T > &b) | BasicVector3D< T > | related |
| operator[](int i) const | BasicVector3D< T > | inline |
| operator[](int i) | BasicVector3D< T > | inline |
| phi() const | BasicVector3D< T > | |
| project(const BasicVector3D< T > &v) const | BasicVector3D< T > | inline |
| real() const | BasicVector3D< T > | |
| real() const (defined in BasicVector3D< T >) | BasicVector3D< T > | |
| rotated(double a, const BasicVector3D< T > &v) const | BasicVector3D< T > | |
| rotatedX(double a) const | BasicVector3D< T > | |
| rotatedY(double a) const | BasicVector3D< T > | |
| rotatedZ(double a) const | BasicVector3D< T > | inline |
| setX(const T &a) | BasicVector3D< T > | inline |
| setY(const T &a) | BasicVector3D< T > | inline |
| setZ(const T &a) | BasicVector3D< T > | inline |
| sin2Theta() const | BasicVector3D< T > | |
| theta() const | BasicVector3D< T > | |
| unit() const | BasicVector3D< T > | |
| unit() const (defined in BasicVector3D< T >) | BasicVector3D< T > | |
| x() const | BasicVector3D< T > | inline |
| y() const | BasicVector3D< T > | inline |
| z() const | BasicVector3D< T > | inline |