BornAgain  1.19.0
Simulate and fit neutron and x-ray scattering at grazing incidence
gui2::SLDElementController Member List

This is the complete list of members for gui2::SLDElementController, including all inherited members.

buildLayerControllers(string_vec &identifiers)gui2::SLDElementControllerprivate
buildSLD()gui2::SLDElementControllerprivate
clearScene()gui2::SLDElementControllerprivate
connectLayerControllers()gui2::SLDElementControllerprivate
connectLayerModel()gui2::SLDElementControllerprivate
connectMaterialModel()gui2::SLDElementControllerprivate
connectSLDElementModel()gui2::SLDElementControllerprivate
disconnectLayerControllers()gui2::SLDElementControllerprivate
disconnectLayerModel() constgui2::SLDElementControllerprivate
disconnectMaterialModel() constgui2::SLDElementControllerprivate
disconnectSLDElementModel() constgui2::SLDElementControllerprivate
getIdentifierVector(ModelView::SessionItem *item)gui2::SLDElementControllerprivate
layer_ctrl_vec typedefgui2::SLDElementController
m_layer_controllersgui2::SLDElementControllerprivate
p_material_modelgui2::SLDElementControllerprivate
p_sample_modelgui2::SLDElementControllerprivate
p_scene_itemgui2::SLDElementControllerprivate
p_sld_modelgui2::SLDElementControllerprivate
setScene(GraphicsScene *scene)gui2::SLDElementController
SLDElementController(MaterialModel *material_model, SampleModel *sample_model, SLDElementModel *sld_model, GraphicsScene *scene_item)gui2::SLDElementController
string_vec typedefgui2::SLDElementController
updateRoughnessFromView(std::string identifier, double value)gui2::SLDElementControllerprivate
updateSLDFromView(std::string identifier, double value)gui2::SLDElementControllerprivate
updateThicknessFromView(std::string identifier, double value)gui2::SLDElementControllerprivate
updateToView(ModelView::SessionItem *item=nullptr)gui2::SLDElementControllerprivate
~SLDElementController()gui2::SLDElementController