BornAgain
1.19.0
Simulate and fit neutron and x-ray scattering at grazing incidence
BasicVector3D< T > Member List
This is the complete list of members for
BasicVector3D< T >
, including all inherited members.
angle
(const BasicVector3D< T > &v) const
BasicVector3D< T >
BasicVector3D
()
BasicVector3D< T >
BasicVector3D
(const T x1, const T y1, const T z1)
BasicVector3D< T >
complex
() const
BasicVector3D< T >
conj
() const
BasicVector3D< T >
cosTheta
() const
BasicVector3D< T >
mag
() const
BasicVector3D< T >
mag2
() const
BasicVector3D< T >
magxy
() const
BasicVector3D< T >
magxy2
() const
BasicVector3D< T >
operator!=
(const BasicVector3D< T > &a, const BasicVector3D< T > &b)
BasicVector3D< T >
related
operator+
(const BasicVector3D< T > &v)
BasicVector3D< T >
related
operator+
(const BasicVector3D< T > &a, const BasicVector3D< T > &b)
BasicVector3D< T >
related
operator+=
(const BasicVector3D< T > &v)
BasicVector3D< T >
operator-
(const BasicVector3D< T > &v)
BasicVector3D< T >
related
operator-
(const BasicVector3D< T > &a, const BasicVector3D< T > &b)
BasicVector3D< T >
related
operator-=
(const BasicVector3D< T > &v)
BasicVector3D< T >
operator/
(const BasicVector3D< T > &v, U a)
BasicVector3D< T >
related
operator<<
(std::ostream &os, const BasicVector3D< T > &a)
BasicVector3D< T >
related
operator==
(const BasicVector3D< T > &a, const BasicVector3D< T > &b)
BasicVector3D< T >
related
operator[]
(int i) const
BasicVector3D< T >
operator[]
(int i)
BasicVector3D< T >
phi
() const
BasicVector3D< T >
project
(const BasicVector3D< T > &v) const
BasicVector3D< T >
real
() const
BasicVector3D< T >
rotated
(double a, const BasicVector3D< T > &v) const
BasicVector3D< T >
rotatedX
(double a) const
BasicVector3D< T >
rotatedY
(double a) const
BasicVector3D< T >
rotatedZ
(double a) const
BasicVector3D< T >
setX
(const T &a)
BasicVector3D< T >
setY
(const T &a)
BasicVector3D< T >
setZ
(const T &a)
BasicVector3D< T >
sin2Theta
() const
BasicVector3D< T >
theta
() const
BasicVector3D< T >
unit
() const
BasicVector3D< T >
x
() const
BasicVector3D< T >
y
() const
BasicVector3D< T >
z
() const
BasicVector3D< T >
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