BornAgain  1.19.0
Simulate and fit neutron and x-ray scattering at grazing incidence
BasicVector3D< T > Member List

This is the complete list of members for BasicVector3D< T >, including all inherited members.

angle(const BasicVector3D< T > &v) constBasicVector3D< T >
BasicVector3D()BasicVector3D< T >
BasicVector3D(const T x1, const T y1, const T z1)BasicVector3D< T >
complex() constBasicVector3D< T >
conj() constBasicVector3D< T >
cosTheta() constBasicVector3D< T >
mag() constBasicVector3D< T >
mag2() constBasicVector3D< T >
magxy() constBasicVector3D< T >
magxy2() constBasicVector3D< T >
operator!=(const BasicVector3D< T > &a, const BasicVector3D< T > &b)BasicVector3D< T >related
operator+(const BasicVector3D< T > &v)BasicVector3D< T >related
operator+(const BasicVector3D< T > &a, const BasicVector3D< T > &b)BasicVector3D< T >related
operator+=(const BasicVector3D< T > &v)BasicVector3D< T >
operator-(const BasicVector3D< T > &v)BasicVector3D< T >related
operator-(const BasicVector3D< T > &a, const BasicVector3D< T > &b)BasicVector3D< T >related
operator-=(const BasicVector3D< T > &v)BasicVector3D< T >
operator/(const BasicVector3D< T > &v, U a)BasicVector3D< T >related
operator<<(std::ostream &os, const BasicVector3D< T > &a)BasicVector3D< T >related
operator==(const BasicVector3D< T > &a, const BasicVector3D< T > &b)BasicVector3D< T >related
operator[](int i) constBasicVector3D< T >
operator[](int i)BasicVector3D< T >
phi() constBasicVector3D< T >
project(const BasicVector3D< T > &v) constBasicVector3D< T >
real() constBasicVector3D< T >
rotated(double a, const BasicVector3D< T > &v) constBasicVector3D< T >
rotatedX(double a) constBasicVector3D< T >
rotatedY(double a) constBasicVector3D< T >
rotatedZ(double a) constBasicVector3D< T >
setX(const T &a)BasicVector3D< T >
setY(const T &a)BasicVector3D< T >
setZ(const T &a)BasicVector3D< T >
sin2Theta() constBasicVector3D< T >
theta() constBasicVector3D< T >
unit() constBasicVector3D< T >
x() constBasicVector3D< T >
y() constBasicVector3D< T >
z() constBasicVector3D< T >