BornAgain  1.18.0
Simulate and fit neutron and x-ray scattering at grazing incidence
IAbstractParticle Class Referenceabstract

Interface for a generic particle. More...

+ Inheritance diagram for IAbstractParticle:

Public Member Functions

 IAbstractParticle (const NodeMeta &meta, const std::vector< double > &PValues)
 
virtual IAbstractParticleclone () const =0
 Returns a clone of this ISample object.
 
virtual void accept (INodeVisitor *visitor) const
 Calls the INodeVisitor's visit method.
 
double abundance () const
 
void setAbundance (double abundance)
 Sets particle abundance. More...
 
virtual void translate (kvector_t translation)=0
 Translates the particle with the given vector.
 
virtual void rotate (const IRotation &rotation)=0
 Applies the given rotation to the particle.
 
- Public Member Functions inherited from ISample
 ISample (const NodeMeta &meta, const std::vector< double > &PValues)
 
virtual const Materialmaterial () const
 Returns nullptr, unless overwritten to return a specific material.
 
std::vector< const Material * > containedMaterials () const
 Returns set of unique materials contained in this ISample.
 
- Public Member Functions inherited from ICloneable
 ICloneable (const ICloneable &)=delete
 
 ICloneable (ICloneable &&)=default
 
virtual void transferToCPP ()
 Used for Python overriding of clone (see swig/tweaks.py)
 
- Public Member Functions inherited from INode
 INode (const NodeMeta &meta, const std::vector< double > &PValues)
 
virtual std::string treeToString () const
 Returns multiline string representing tree structure below the node.
 
void registerChild (INode *node)
 
virtual std::vector< const INode * > getChildren () const
 Returns a vector of children (const).
 
virtual void setParent (const INode *newParent)
 
const INodeparent () const
 
INodeparent ()
 
int copyNumber (const INode *node) const
 Returns copyNumber of child, which takes into account existence of children with same name.
 
std::string displayName () const
 Returns display name, composed from the name of node and it's copy number.
 
ParameterPoolcreateParameterTree () const
 Creates new parameter pool, with all local parameters and those of its children.
 
- Public Member Functions inherited from IParameterized
 IParameterized (const std::string &name="")
 
 IParameterized (const IParameterized &other)
 
IParameterizedoperator= (const IParameterized &other)=delete
 
ParameterPoolparameterPool () const
 Returns pointer to the parameter pool.
 
std::string parametersToString () const
 Returns multiline string representing available parameters.
 
RealParameterregisterParameter (const std::string &name, double *parpointer)
 
void registerVector (const std::string &base_name, kvector_t *p_vec, const std::string &units="nm")
 
void setParameterValue (const std::string &name, double value)
 
void setVectorValue (const std::string &base_name, kvector_t value)
 
RealParameterparameter (const std::string &name) const
 Returns parameter with given 'name'.
 
virtual void onChange ()
 Action to be taken in inherited class when a parameter has changed.
 
void removeParameter (const std::string &name)
 
void removeVector (const std::string &base_name)
 
void setName (const std::string &name)
 
const std::string & getName () const
 

Protected Attributes

double m_abundance {1.0}
 
- Protected Attributes inherited from INode
const size_t m_NP
 
std::vector< double > m_P
 

Additional Inherited Members

- Static Public Member Functions inherited from IParameterized
static std::string XComponentName (const std::string &base_name)
 
static std::string YComponentName (const std::string &base_name)
 
static std::string ZComponentName (const std::string &base_name)
 

Detailed Description

Interface for a generic particle.

Inherited by IParticle and ParticleDistribution.

Definition at line 28 of file IAbstractParticle.h.

Member Function Documentation

◆ setAbundance()

void IAbstractParticle::setAbundance ( double  abundance)
inline

Sets particle abundance.

Parameters
abundanceproportion of this type of particles normalized to the total number of particles in the layout.

Definition at line 44 of file IAbstractParticle.h.


The documentation for this class was generated from the following files: