BornAgain  1.19.0
Simulate and fit neutron and x-ray scattering at grazing incidence
CustomMorphologyBuilder.cpp
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1 // ************************************************************************************************
2 //
3 // BornAgain: simulate and fit reflection and scattering
4 //
5 //! @file Sample/StandardSamples/CustomMorphologyBuilder.cpp
6 //! @brief Implements class CustomMorphologyBuilder.
7 //!
8 //! @homepage http://www.bornagainproject.org
9 //! @license GNU General Public License v3 or higher (see COPYING)
10 //! @copyright Forschungszentrum Jülich GmbH 2018
11 //! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
12 //
13 // ************************************************************************************************
14 
16 #include "Base/Const/Units.h"
23 
25 {
26 
27  Material mat_vacuum = refMat::Vacuum;
28  Material mat_particle = refMat::Particle;
29 
30  Layer vacuum_layer(mat_vacuum);
31  ParticleLayout particle_layout;
32 
33  // add particle number 1:
34  FormFactorBox ff1(2.0 * Units::nm, 2.0 * Units::nm, 1.0 * Units::nm);
35  kvector_t pos1(0.0 * Units::nm, 0.0 * Units::nm, 0.0);
36  Particle p1(mat_particle, ff1);
37  p1.setPosition(pos1);
38  particle_layout.addParticle(p1, 0.5);
39  // add particle number 2:
40  FormFactorBox ff2(2.0 * Units::nm, 4.0 * Units::nm, 1.0 * Units::nm);
41  kvector_t pos2(5.0 * Units::nm, 5.0 * Units::nm, 0.0);
42  RotationZ m2(10 * Units::deg);
43  Particle p2(mat_particle, ff2, m2);
44  p2.setPosition(pos2);
45  particle_layout.addParticle(p2, 0.5);
46  // add particle number 3:
47  FormFactorBox ff3(2.0 * Units::nm, 6.0 * Units::nm, 1.0 * Units::nm);
48  kvector_t pos3(-5.0 * Units::nm, -5.0 * Units::nm, 0.0);
49  RotationZ m3(20 * Units::deg);
50  Particle p3(mat_particle, ff3, m3);
51  p3.setPosition(pos3);
52  particle_layout.addParticle(p3, 0.5);
53  // add particle number 4:
54  FormFactorBox ff4(2.0 * Units::nm, 8.0 * Units::nm, 1.0 * Units::nm);
55  kvector_t pos4(5.0 * Units::nm, -5.0 * Units::nm, 0.0);
56  RotationZ m4(30 * Units::deg);
57  Particle p4(mat_particle, ff4, m4);
58  p4.setPosition(pos4);
59  particle_layout.addParticle(p4, 0.5);
60  // add particle number 5:
61  FormFactorBox ff5(2.0 * Units::nm, 10.0 * Units::nm, 1.0 * Units::nm);
62  kvector_t pos5(-5.0 * Units::nm, 5.0 * Units::nm, 0.0);
63  RotationZ m5(40 * Units::deg);
64  Particle p5(mat_particle, ff5, m5);
65  p5.setPosition(pos5);
66  particle_layout.addParticle(p5, 0.5);
67  // add particle number 6:
68  FormFactorBox ff6(2.0 * Units::nm, 2.0 * Units::nm, 1.0 * Units::nm);
69  kvector_t pos6(0.0 * Units::nm, 0.0 * Units::nm, 0.0);
70  RotationZ m6(50 * Units::deg);
71  Particle p6(mat_particle, ff6, m6);
72  p6.setPosition(pos6);
73  particle_layout.addParticle(p6, 0.5);
74  // add particle number 7:
75  FormFactorBox ff7(2.0 * Units::nm, 4.0 * Units::nm, 1.0 * Units::nm);
76  kvector_t pos7(5.0 * Units::nm, 5.0 * Units::nm, 0.0);
77  RotationZ m7(60 * Units::deg);
78  Particle p7(mat_particle, ff7, m7);
79  p7.setPosition(pos7);
80  particle_layout.addParticle(p7, 0.5);
81  // add particle number 8:
82  FormFactorBox ff8(2.0 * Units::nm, 6.0 * Units::nm, 1.0 * Units::nm);
83  kvector_t pos8(-5.0 * Units::nm, -5.0 * Units::nm, 0.0);
84  RotationZ m8(70 * Units::deg);
85  Particle p8(mat_particle, ff8, m8);
86  p8.setPosition(pos8);
87  particle_layout.addParticle(p8, 0.5);
88  // add particle number 9:
89  FormFactorBox ff9(2.0 * Units::nm, 8.0 * Units::nm, 1.0 * Units::nm);
90  kvector_t pos9(5.0 * Units::nm, -5.0 * Units::nm, 0.0);
91  RotationZ m9(80 * Units::deg);
92  Particle p9(mat_particle, ff9, m9);
93  p9.setPosition(pos9);
94  particle_layout.addParticle(p9, 0.5);
95  // add particle number 10:
96  FormFactorBox ff10(2.0 * Units::nm, 10.0 * Units::nm, 1.0 * Units::nm);
97  kvector_t pos10(-5.0 * Units::nm, 5.0 * Units::nm, 0.0);
98  RotationZ m10(90 * Units::deg);
99  Particle p10(mat_particle, ff10, m10);
100  p10.setPosition(pos10);
101  particle_layout.addParticle(p10, 0.5);
102  vacuum_layer.addLayout(particle_layout);
103 
104  MultiLayer* multi_layer = new MultiLayer();
105  multi_layer->addLayer(vacuum_layer);
106  return multi_layer;
107 }
Defines class CustomMorphologyBuilder.
Defines class FormFactorBox.
Defines class Layer.
Defines class MultiLayer.
Defines class ParticleLayout.
Defines class Particle.
Defines materials in namespace refMat.
Defines some unit conversion factors and other constants in namespace Units.
MultiLayer * buildSample() const
A rectangular prism (parallelepiped).
Definition: FormFactorBox.h:23
void setPosition(kvector_t position)
Sets relative position of the particle's reference point in the coordinate system of parent.
Definition: IParticle.h:50
A layer in a MultiLayer sample.
Definition: Layer.h:27
void addLayout(const ParticleLayout &decoration)
Definition: Layer.cpp:58
A wrapper for underlying material implementation.
Definition: Material.h:29
Our sample model: a stack of layers one below the other.
Definition: MultiLayer.h:41
void addLayer(const Layer &layer)
Adds layer with default (zero) roughness.
Definition: MultiLayer.cpp:53
Decorator class that adds particles to ISampleNode objects.
void addParticle(const IAbstractParticle &particle, double abundance=-1.0, const kvector_t position={}, const IRotation &rotation=IdentityRotation())
Adds particle to the layout with abundance, position and the rotation defined.
A particle with a form factor and refractive index.
Definition: Particle.h:24
A rotation about the z axis.
Definition: Rotations.h:113
static constexpr double deg
Definition: Units.h:46
static constexpr double nm
Definition: Units.h:39
static const Material Vacuum
static const Material Particle