BornAgain  1.19.0
Simulate and fit neutron and x-ray scattering at grazing incidence
LayersWithAbsorptionBySLDBuilder.cpp
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1 // ************************************************************************************************
2 //
3 // BornAgain: simulate and fit reflection and scattering
4 //
5 //! @file Sample/StandardSamples/LayersWithAbsorptionBySLDBuilder.cpp
6 //! @brief Implements class LayersWithAbsorptionBySLDBuilder.
7 //!
8 //! @homepage http://www.bornagainproject.org
9 //! @license GNU General Public License v3 or higher (see COPYING)
10 //! @copyright Forschungszentrum Jülich GmbH 2018
11 //! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
12 //
13 // ************************************************************************************************
14 
16 #include "Base/Const/Units.h"
23 
24 const double middle_layer_thickness(60.0 * Units::nm);
25 
27 {
28  Material ambience_mat = MaterialBySLD("Vacuum", 0.0, 0.0);
29  Material middle_mat = MaterialBySLD("Teflon", 4.7573e-6, 1.6724e-12);
30  Material substrate_mat = MaterialBySLD("Substrate", 2.0728e-06, 2.3747e-11);
31  Material particle_mat = MaterialBySLD("Ag", 3.4682e-06, 1.0309e-08);
32 
34 
35  Particle particle(particle_mat, ff);
36  particle.setRotation(RotationZ(10.0 * Units::deg));
37  particle.rotate(RotationY(10.0 * Units::deg));
38  particle.rotate(RotationX(10.0 * Units::deg));
39  particle.setPosition(kvector_t(0.0, 0.0, -middle_layer_thickness / 2.0));
40 
41  ParticleLayout layout;
42  layout.addParticle(particle);
43 
44  Layer vacuum_layer(ambience_mat);
45  Layer middle_layer(middle_mat, middle_layer_thickness);
46  Layer substrate(substrate_mat);
47 
48  middle_layer.addLayout(layout);
49 
50  MultiLayer* multi_layer = new MultiLayer();
51  multi_layer->addLayer(vacuum_layer);
52  multi_layer->addLayer(middle_layer);
53  multi_layer->addLayer(substrate);
54  return multi_layer;
55 }
Defines class FormFactorFullSphere.
Defines class Layer.
const double middle_layer_thickness(60.0 *Units::nm)
Defines class LayersWithAbsorptionBySLDBuilder.
Factory functions used to create material instances.
Defines class MultiLayer.
Defines class ParticleLayout.
Defines class Particle.
Defines some unit conversion factors and other constants in namespace Units.
BasicVector3D< double > kvector_t
Definition: Vectors3D.h:21
void setPosition(kvector_t position)
Sets relative position of the particle's reference point in the coordinate system of parent.
Definition: IParticle.h:50
void rotate(const IRotation &rotation) final
Rotates the particle.
Definition: IParticle.cpp:50
void setRotation(const IRotation &rotation)
Sets transformation.
Definition: IParticle.cpp:44
A layer in a MultiLayer sample.
Definition: Layer.h:27
void addLayout(const ParticleLayout &decoration)
Definition: Layer.cpp:58
A wrapper for underlying material implementation.
Definition: Material.h:29
Our sample model: a stack of layers one below the other.
Definition: MultiLayer.h:41
void addLayer(const Layer &layer)
Adds layer with default (zero) roughness.
Definition: MultiLayer.cpp:53
Decorator class that adds particles to ISampleNode objects.
void addParticle(const IAbstractParticle &particle, double abundance=-1.0, const kvector_t position={}, const IRotation &rotation=IdentityRotation())
Adds particle to the layout with abundance, position and the rotation defined.
A particle with a form factor and refractive index.
Definition: Particle.h:24
A rotation about the x axis.
Definition: Rotations.h:73
A rotation about the y axis.
Definition: Rotations.h:93
A rotation about the z axis.
Definition: Rotations.h:113
static constexpr double deg
Definition: Units.h:46
static constexpr double nm
Definition: Units.h:39