24 for (
size_t i = 0; i < n_y; ++i) {
25 double y = i * y_step - width / 2.0;
26 double z = height * (1.0 + std::cos(2.0 *
M_PI * y / width)) / 2.0;
Defines class RippleCosine.
BasicVector3D< double > kvector_t
static const size_t N_Circle
std::vector< kvector_t > m_vertices
List of vertices initialized during construction.
RippleCosine(double length, double width, double height)