BornAgain
1.19.0
Simulate and fit neutron and x-ray scattering at grazing incidence
|
Defines namespace TransformTo3D. More...
Go to the source code of this file.
Namespaces | |
TransformTo3D | |
Collection of utility functions to build 3D objects from session items. | |
Functions | |
std::unique_ptr< RealSpace::Layer > | TransformTo3D::createLayer (const SessionItem &layerItem, const SceneGeometry &sceneGeometry, const QVector3D &origin={}) |
std::unique_ptr< RealSpace::Particles::Particle > | TransformTo3D::createParticle3D (const SessionItem &particleItem) |
std::unique_ptr< RealSpace::Particles::Particle > | TransformTo3D::createParticlefromIFormFactor (const IFormFactor *ff) |
double | TransformTo3D::visualLayerThickness (const SessionItem &layerItem, const SceneGeometry &sceneGeometry) |
Defines namespace TransformTo3D.
Definition in file TransformTo3D.h.