QString particleType() const
std::unique_ptr< GUI::RealSpace::Particles::Particle > createParticle(const size_t &index) const
double cumulativeAbundance() const
void setCumulativeAbundance(double cumulativeAbundance)
void addParticle(GUI::RealSpace::Particles::Particle *particle3D, bool blend)
double m_cumulativeAbundance
std::vector< GUI::RealSpace::Particles::Particle * > m_containerParticles
size_t containerSize() const
void setParticleType(QString particleType)
Particle3DContainer & operator=(const Particle3DContainer &rhs)
bool particle3DBlend(const size_t &index) const
std::vector< bool > m_containerParticlesBlend