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BornAgain
1.19.79
Simulate and fit neutron and x-ray scattering at grazing incidence
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Defines namespace GUI::View::TransformTo3D.
Definition in file TransformTo3D.h.
Go to the source code of this file.
Namespaces | |
| GUI | |
| GUI::View | |
| GUI::View::TransformTo3D | |
| Collection of utility functions to build 3D objects from session items. | |
Functions | |
| std::unique_ptr< GUI::RealSpace::Layer > | GUI::View::TransformTo3D::createLayer (const LayerItem &layerItem, const SceneGeometry &sceneGeometry, const QVector3D &origin={}) |
| std::unique_ptr< GUI::RealSpace::Particles::Particle > | GUI::View::TransformTo3D::createParticlefromFormfactor (const IFormFactor *ff) |
| double | GUI::View::TransformTo3D::visualLayerThickness (const LayerItem &layerItem, const SceneGeometry &sceneGeometry) |