31 , lightPosRotated1(lightPos1)
37 QQuaternion
const& rot_)
47 return Position(eye.interpolateTo(to.
eye, r), ctr.interpolateTo(to.
ctr, r),
48 up.interpolateTo(to.
up, r), QQuaternion::slerp(rot, to.
rot, r));
void updated(Camera const &)
void endTransform(bool keep)
void lookAt(const Position &)
camera position for 3D object
void turnBy(QQuaternion const &)
Vector3D lightPosRotated1
QMatrix4x4 matModel3DAxes
void lookAt3DAxes(const Position &)
camera position for 3D axes
void setAspectRatio(float)
Position interpolateTo(const Position &, float) const