BornAgain
1.19.79
Simulate and fit neutron and x-ray scattering at grazing incidence
layer.h
Go to the documentation of this file.
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// ************************************************************************************************
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//
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// BornAgain: simulate and fit reflection and scattering
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//
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//! @file GUI/ba3d/model/layer.h
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//! @brief Defines Layer class
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//!
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//! @homepage http://www.bornagainproject.org
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//! @license GNU General Public License v3 or higher (see COPYING)
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//! @copyright Forschungszentrum Jülich GmbH 2018
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//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
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//
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// ************************************************************************************************
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#ifndef BORNAGAIN_GUI_BA3D_MODEL_LAYER_H
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#define BORNAGAIN_GUI_BA3D_MODEL_LAYER_H
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#include "
GUI/ba3d/model/object.h
"
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namespace
GUI::RealSpace
{
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//! Particle layer: a transparent box
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class
Layer
:
public
Object
{
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public
:
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Layer
(
VectorRange
);
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};
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}
// namespace GUI::RealSpace
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#endif
// BORNAGAIN_GUI_BA3D_MODEL_LAYER_H
GUI::RealSpace::Layer
Particle layer: a transparent box.
Definition:
layer.h:23
GUI::RealSpace::Layer::Layer
Layer(VectorRange)
Definition:
layer.cpp:19
GUI::RealSpace::Object
A geometric object.
Definition:
object.h:28
GUI::RealSpace
Definition:
def.cpp:20
object.h
Defines Object class.
GUI::RealSpace::VectorRange
Range of coordinates.
Definition:
def.h:70
GUI
ba3d
model
layer.h
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