27 const double sphere_radius = 10.0;
28 const double bottom_cup_height = 4.0;
29 const double composition_shift = bottom_cup_height;
32 sphere_radius, sphere_radius * 2 - bottom_cup_height, 0));
52 multi_layer->
addLayer(substrate_layer);
Defines class MultiLayer.
Defines class ParticleComposition.
Defines class ParticleLayout.
Defines materials in namespace refMat.
Defines classes to build various particles crossing interfaces.
Defines some unit conversion factors and other constants in namespace Units.
BasicVector3D< double > kvector_t
void setPosition(kvector_t position)
Sets relative position of the particle's reference point in the coordinate system of parent.
void setRotation(const IRotation &rotation)
Sets transformation.
A layer in a MultiLayer sample.
void addLayout(const ParticleLayout &decoration)
Our sample model: a stack of layers one below the other.
void addLayer(const Layer &layer)
Adds layer with default (zero) roughness.
A composition of particles at fixed positions.
void addParticle(const IParticle &particle)
Decorator class that adds particles to ISampleNode objects.
void addParticle(const IAbstractParticle &particle, double abundance=-1.0, const kvector_t position={}, const IRotation &rotation=IdentityRotation())
Adds particle to the layout with abundance, position and the rotation defined.
A particle with a form factor and refractive index.
A rotation about the x axis.
MultiLayer * buildSample() const
static constexpr double deg
static const Material Substrate2
static const Material Vacuum
static const Material Teflon