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BornAgain
1.19.0
Simulate and fit neutron and x-ray scattering at grazing incidence
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Decorator class that adds particles to ISampleNode objects. More...
Inheritance diagram for ParticleLayout:Public Member Functions | |
| ParticleLayout (const IAbstractParticle &particle, double abundance=-1.0) | |
| void | accept (INodeVisitor *visitor) const override |
| void | addParticle (const IAbstractParticle &particle, double abundance=-1.0, const kvector_t position={}, const IRotation &rotation=IdentityRotation()) |
| Adds particle to the layout with abundance, position and the rotation defined. More... | |
| ParticleLayout * | clone () const override |
| std::vector< const INode * > | getChildren () const override |
| double | getTotalAbundance () const |
| const IInterferenceFunction * | interferenceFunction () const |
| SafePointerVector< IParticle > | particles () const |
| Returns information on all particles (type and abundance) and generates new particles if an IAbstractParticle denotes a collection. | |
| void | setInterferenceFunction (const IInterferenceFunction &interference_function) |
| Adds interference functions. | |
| void | setTotalParticleSurfaceDensity (double particle_density) |
| Sets total particle surface density. More... | |
| void | setWeight (double weight) |
| Sets the relative weight of this layout. | |
| double | totalParticleSurfaceDensity () const |
| double | weight () const |
| Returns the relative weight of this layout. | |
Decorator class that adds particles to ISampleNode objects.
| void ParticleLayout::addParticle | ( | const IAbstractParticle & | particle, |
| double | abundance = -1.0, |
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| const kvector_t | position = {}, |
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| const IRotation & | rotation = IdentityRotation() |
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| ) |
| void ParticleLayout::setTotalParticleSurfaceDensity | ( | double | particle_density | ) |
Sets total particle surface density.
| particle_density | number of particles per square nanometer |