BornAgain  1.18.0
Simulate and fit neutron and x-ray scattering at grazing incidence
SlicedCompositionBuilder.cpp
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1 // ************************************************************************** //
2 //
3 // BornAgain: simulate and fit scattering at grazing incidence
4 //
5 //! @file Sample/StandardSamples/SlicedCompositionBuilder.cpp
6 //! @brief Defines classes to build various particles crossing interfaces.
7 //!
8 //! @homepage http://www.bornagainproject.org
9 //! @license GNU General Public License v3 or higher (see COPYING)
10 //! @copyright Forschungszentrum Jülich GmbH 2018
11 //! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
12 //
13 // ************************************************************************** //
14 
16 #include "Base/Const/Units.h"
24 
26 {
27  const double sphere_radius = 10.0;
28  const double bottom_cup_height = 4.0;
29  const double composition_shift = bottom_cup_height;
30 
32  sphere_radius, sphere_radius * 2 - bottom_cup_height, 0));
33  Particle bottomCup(refMat::Teflon,
34  FormFactorTruncatedSphere(sphere_radius, bottom_cup_height, 0));
35  bottomCup.setRotation(RotationX(180 * Units::deg));
36 
37  ParticleComposition composition;
38  composition.addParticle(topCup, kvector_t(0.0, 0.0, bottom_cup_height));
39  composition.addParticle(bottomCup, kvector_t(0.0, 0.0, bottom_cup_height));
40  composition.setPosition(0, 0, -composition_shift);
41 
42  ParticleLayout particle_layout;
43  particle_layout.addParticle(composition);
44 
45  Layer vacuum_layer(refMat::Vacuum);
46  vacuum_layer.addLayout(particle_layout);
47 
48  Layer substrate_layer(refMat::Substrate2);
49 
50  MultiLayer* multi_layer = new MultiLayer();
51  multi_layer->addLayer(vacuum_layer);
52  multi_layer->addLayer(substrate_layer);
53  return multi_layer;
54 }
Defines class FormFactorTruncatedSphere.
Defines class Layer.
Defines class MultiLayer.
Defines class ParticleComposition.
Defines class ParticleLayout.
Defines class Particle.
Defines materials in namespace refMat.
Defines classes to build various particles crossing interfaces.
Defines some unit conversion factors and other constants in namespace Units.
BasicVector3D< double > kvector_t
Definition: Vectors3D.h:21
void setPosition(kvector_t position)
Sets relative position of the particle's reference point in the coordinate system of parent.
Definition: IParticle.h:50
void setRotation(const IRotation &rotation)
Sets transformation.
Definition: IParticle.cpp:44
A layer, with thickness (in nanometer) and material.
Definition: Layer.h:28
void addLayout(const ILayout &decoration)
Definition: Layer.cpp:57
Our sample model: a stack of layers one below the other.
Definition: MultiLayer.h:42
void addLayer(const Layer &layer)
Adds object to multilayer.
Definition: MultiLayer.cpp:54
A composition of particles at fixed positions.
void addParticle(const IParticle &particle)
Decorator class that adds particles to ISample objects.
void addParticle(const IAbstractParticle &particle, double abundance=-1.0, const kvector_t position={}, const IRotation &rotation=IdentityRotation())
Adds particle to the layout with abundance, position and the rotation defined.
A particle with a form factor and refractive index.
Definition: Particle.h:26
A rotation about the x axis.
Definition: Rotations.h:72
static constexpr double deg
Definition: Units.h:56
static const Material Substrate2
static const Material Vacuum
static const Material Ag
static const Material Teflon