BornAgain  1.18.0
Simulate and fit neutron and x-ray scattering at grazing incidence
TransformationsBuilder.cpp
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1 // ************************************************************************** //
2 //
3 // BornAgain: simulate and fit scattering at grazing incidence
4 //
5 //! @file Sample/StandardSamples/TransformationsBuilder.cpp
6 //! @brief Implements classes to build samples with different transformations.
7 //!
8 //! @homepage http://www.bornagainproject.org
9 //! @license GNU General Public License v3 or higher (see COPYING)
10 //! @copyright Forschungszentrum Jülich GmbH 2018
11 //! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
12 //
13 // ************************************************************************** //
14 
16 #include "Base/Const/Units.h"
23 
25 {
26  const double layer_thickness(100);
27  const double length(50);
28  const double width(20);
29  const double height(10);
30 
33  box.rotate(RotationY(90. * Units::degree));
34  box.setPosition(kvector_t(0, 0, -layer_thickness / 2.));
35 
36  ParticleLayout layout;
37  layout.addParticle(box);
38 
39  Layer vacuum_layer(refMat::Vacuum);
40  Layer middle_layer(refMat::Teflon, layer_thickness);
41  middle_layer.addLayout(layout);
42  Layer substrate(refMat::Substrate2);
43 
44  MultiLayer* multi_layer = new MultiLayer();
45  multi_layer->addLayer(vacuum_layer);
46  multi_layer->addLayer(middle_layer);
47  multi_layer->addLayer(substrate);
48  return multi_layer;
49 }
Defines class FormFactorBox.
Defines class Layer.
Defines class MultiLayer.
Defines class ParticleLayout.
Defines class Particle.
Defines materials in namespace refMat.
Defines classes to build samples with different transformations.
Defines some unit conversion factors and other constants in namespace Units.
BasicVector3D< double > kvector_t
Definition: Vectors3D.h:21
A rectangular prism (parallelepiped).
Definition: FormFactorBox.h:24
void setPosition(kvector_t position)
Sets relative position of the particle's reference point in the coordinate system of parent.
Definition: IParticle.h:50
void rotate(const IRotation &rotation) override final
Rotates the particle.
Definition: IParticle.cpp:50
void setRotation(const IRotation &rotation)
Sets transformation.
Definition: IParticle.cpp:44
A layer, with thickness (in nanometer) and material.
Definition: Layer.h:28
void addLayout(const ILayout &decoration)
Definition: Layer.cpp:57
Our sample model: a stack of layers one below the other.
Definition: MultiLayer.h:42
void addLayer(const Layer &layer)
Adds object to multilayer.
Definition: MultiLayer.cpp:54
Decorator class that adds particles to ISample objects.
void addParticle(const IAbstractParticle &particle, double abundance=-1.0, const kvector_t position={}, const IRotation &rotation=IdentityRotation())
Adds particle to the layout with abundance, position and the rotation defined.
A particle with a form factor and refractive index.
Definition: Particle.h:26
A rotation about the y axis.
Definition: Rotations.h:93
A rotation about the z axis.
Definition: Rotations.h:114
MultiLayer * buildSample() const
static constexpr double degree
Definition: Units.h:40
static const Material Substrate2
static const Material Vacuum
static const Material Ag
static const Material Teflon