31 , lightPosRotated1(lightPos1)
39 QQuaternion
const& rot_)
40 : eye(eye_), ctr(ctr_), up(up_), rot(rot_)
46 return Position(eye.interpolateTo(to.
eye, r), ctr.interpolateTo(to.
ctr, r),
47 up.interpolateTo(to.
up, r), QQuaternion::slerp(rot, to.
rot, r));
Vector3D lightPosRotated1
void turnBy(QQuaternion const &)
void lookAt(const Position &)
void lookAt3DAxes(const Position &)
void endTransform(bool keep)
QMatrix4x4 matModel3DAxes
void updated(Camera const &)
void setAspectRatio(float)
Position interpolateTo(const Position &, float) const