The footprint effect originates from the angle-dependent intersection of a finite beam with a finite sample. It should be considered for all scanning simulations.
When taking into account footprint correction, there are two possible options for the
beam shape in BornAgain
:
The footprint correction for square beam is defined by
FootprintSquare
command, which has the signature
<footprint_object> = FootprintSquare(beam_to_sample_width_ratio)
Here <footprint_object>
is an object later passed to the simulation, while beam_to_sample_width_ratio
defines the ratio between the widths of beam and sample.
In the case of the Gaussian beam the footprint object is created with
<footprint_object> = FootprintGauss(beam_to_sample_width_ratio)
The command signature is exactly the same as in the case with the square beam,
but the beam width required for beam_to_sample_width_ratio
is now defined as the beam diameter associated with the intensity level equal to $I_0 \cdot e^{-\frac{1}{2}}$,
where $I_0$ is the on-axis (maximal) intensity.
In this example a square beam is considered, with beam_to_sample_width_ratio
being equal to $0.01$.
The incident angle range was made rather small in this example
(from $0.0$ to $0.6$ degrees) in order to emphasize
the footprint impact at small incident angles.
In other respects this example exactly matches the
reflectometry simulation tutorial.
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