By default, the incident beam is perfectly monochromatic and collimated. Here we show how to set finite distributions of wavelengths and of grazing angles.
First, the distributions should be defined:
distr_lambda = ba.DistributionLogNormal(0.1*nm, 0.1, 5, 2)
distr_alpha = ba.DistributionGaussian(0.2*deg, 0.1*deg, 5, 2)
distr_phi = ba.DistributionGaussian(0, 0.1*deg, 5, 2)
Then the distributions are to be applied to the simulation
object in the following way:
simulation = ba.ScatteringSimulation(...)
simulation.addParameterDistribution(role, distribution)
The role
is a special object itself, indicating which parameter is distributed.
There are three roles:
role_wavelength = ba.ParameterDistribution.BeamWavelength
role_grazing_angle = ba.ParameterDistribution.BeamGrazingAngle
role_azimuthal_angle = ba.ParameterDistribution.BeamAzimuthalAngle
Distributions are passed to the simulation
together with their role
:
simulation.addParameterDistribution(role_wavelength, distr_lambda)
simulation.addParameterDistribution(role_grazing_angle, distr_alpha)
simulation.addParameterDistribution(role_azimuthal_angle, distr_phi)
The DWBA simulation example is shown for a standard sample model:
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